I have been working with the business development and product management people at Qualcomm putting on Brew users group meetings. During those meetings, the attending engineers mostly complained about the difficulty of creating and then tracking all the different versions of their mobile Brew applications, and then testing them to ensure passage through the NSTL labs for certification.
This is really how my idea was born, that the so called “killer app” was not necessarily the coolest game, but it was finding a way to get that application deployed to all the mobile devices and across various carriers.
Equipped with some quickly made brochures describing our new Porting Service, I went to the E3 gaming conference to attend the Mobile Game Development track meeting. On the panel at this meeting were the heads of Sony Pictures Mobile and THQ Wireless. I sat in the audience of about 150 game developers who were eager to sell their mobile games to these companies. One of the main themes that was discussed during this panel discussion was the pain of having to understand the devices and getting the applications to work on them and then managing all the versions. I was very excited by the end, and while the panelists were swarmed by the game developers, I waited my turn, and then simply mentioned to them that “We do this porting thing you just complained about!” I had contracts from both of them within three weeks, and we were on our way to porting “Hello Kitty” apps for THQ and “Wheel of fortune”, “Qbert”, and “Charlie’s Angels” for Sony!